July 29th, 2010The boards now have a live preview. Enable it in the account menu.
July 25th, 2010SexpCode support has been added to the in-game boards and PMs.
September 19th, 2009And when I have died, will you use my spine to swing from tree to tree in search of places pleasing to the eye?
March 27th, 2009Chat has been made slightly better.
March 21st, 2009There's a very very experimental chat now. To access it, click here.
January 14th, 2009It is now possible to change the e-mail address associated with your account, from the account menu.
July 31st, 2008Clan leaders can now keep a blacklist of people who cannot apply to the clan.
July 21st, 2008If you have a Gravatar, you can now opt to display it on the in-game boards. Similarly, you can now opt to see other people's Gravatar's on in-game board.Configure both in the account menu.
June 30th, 2008All text on images has been redone for increased legibility.
June 23rd, 2008New images! Some things are likely to be uglier, most things are likely to be blurrier, but overall it should be an improvement. Feedback wanted, though.
April 2nd, 2008An event notification newsfeed type of thing has been added.
January 27th, 2008There's a new district in the Necropolis.
January 25th, 2008There's a new district in the Necropolis.
January 23rd, 2008You can now save outfits and re-equip saved outfits and whatnot.
January 19th, 2008You can now opt to receive notifications whenever you sell something in the bazaar.
January 11th, 2008You now have the ability to sort items in your display case.
January 9th, 2008The mysterious man at the town tree in the barbarian village will now heal your wounds, but only if you really need it.
January 8th, 2008BBCode now also works in messages (and should work retroactively).
January 4th, 2008You can now link to your website/blog in your profile.
January 3rd, 2008It's finally possible to send trades by name as well as ID.
January 2nd, 2008You can now see which recipes you've discovered. Check your accomplishments page.
January 1st, 2008The locked door in the rabbit hole is gone.
December 27th, 2007I've written up how our authentication works, for those who are curious.
December 25th, 2007For those of you who use Facebook, this application may interest you.
December 24th, 2007Merry Christmas Eve.
December 24th, 2007The gypsies have a quest for you.
December 22nd, 2007The city government has some things it would like you to do.
December 21st, 2007Burn multiple! Also, new adventure in the bakery.
December 20th, 2007The gypsies have moved on.
December 19th, 2007Gypsies have set up camp near the city.
December 16th, 2007The wizards in the temples have a new quest for you.
December 15th, 2007Schrödinger's cat now does new things.
December 13th, 2007There's a tiny new thing on the west coast.
December 10th, 2007The way inventories are stored has (finally) been overhauled. This is a pretty huge change, so if you run into bugs, report them immediately.
December 10th, 2007Four new recipes, three of which are food.
December 8th, 2007Players can now have apostrophes in their name without backslash issues.
December 5th, 2007Sinterklaas is gekomen!
December 3rd, 2007Password changes are now a bit more secure than they were.
December 2nd, 2007The Necropolis is a little more than a placeholder now. Though not much.
November 30th, 2007A new person has shown up in the barbarian village.
November 29th, 2007The boards now support a rudimentary type of BBCode.
November 27th, 2007The various non-standard boards have been standardised.
November 25th, 2007The forums return!
November 24th, 2007More changes to the log-in system. Again, email in case of trouble.
November 23rd, 2007A change has been made to the authentication system. If you find yourself unable to log in, email cairnarvon@rotahall.org.
November 22nd, 2007There's a new district in the city. A few days early.
November 18th, 2007There's a new something in the residential district.
November 13th, 2007Happy birthday to Terras. Everyone gets a bottle of elderberry wine.
November 13th, 2007Admins no longer show up on (most) leaderboards. Though they'll still be counted in the rankings on your accomplishments page.
November 12th, 2007The foreboding tower now has a side-quest.
November 11th, 2007Happy birthday to me. Everyone gets a bottle of elderberry wine.
November 10th, 2007There's a new adventuring zone in the entertainment district.
November 9th, 2007The leaderboards have been fixed.
November 6th, 2007Reset!You'll have to reregister. If you donated before, send me a message and I'll send you the donation items again. If you had a custom item or avatar, ditto.Development is expected to continue.
August 22nd, 2007No.
July 20th, 2007We've moved to a new, more gooder server. This may have broken some things. Report any problems you come across plz.
July 3rd, 2007Quit PMing me if your account was deleted. Accounts get pruned if they haven't been logged in to for sixty days.If you don't care enough to log in every two months, I don't care enough to restore your account.
March 20th, 2007I still don't like multi abusers.
February 25th, 2007The Updates now have an RSS feed. Not that there'll be so many of them as to make it useful.
December 24th, 2006I open my Christmas gifts on Christmas Eve, so everyone else should too. Check your inventories~
November 6th, 2006Muffins is one year old today. Wooh.
November 4th, 2006For a given value of "eventually". Quit PMing me.
October 7th, 2006There's a bit more content in the clouds now. The actual Cloudsmithery skill doesn't do anything yet, but will eventually.
August 27th, 2006I've made some changes to the way rollover works, so maintenance like deleting inactive accounts and whatnot doesn't happen at the same time. This should make it so we can go another few months without having to take the game down for rollover, but might just screw everything up. So, uh, if anything breaks, that's why.
August 10th, 2006So, yes. DNS issues. I'm sure it'll be resolved eventually. Meanwhile, report irregularities resulting from absolute URLs. Might still exist in places.
August 6th, 2006For bandwidth and sanity reasons, there will only be one rollover per day from now on.
August 5th, 2006You can now change your name's capitalisation in the account menu.
August 4th, 2006There's something new in the city. Well, not new to many, I guess. About time this rolled out.
August 3rd, 2006Clan stashes can now hold muffins as well as items.
August 3rd, 2006There's something new in the government district.
August 2nd, 2006Received PMs are now paginated.Update: Sent PMs as well.
July 30th, 2006Please be aware of this policy. It saddens me this needed to be officially formulated.
July 30th, 2006Items have plurals now. This should show up in some places, but not too many.
July 29th, 2006You can now add untradable items to your display case, the way it should've been.
July 25th, 2006There's a new adventure zone in the Agricultural District.
July 23rd, 2006Some items are no longer tradable. I may have broken some things while making this change, so let me know if anything stops working.
July 22nd, 2006Changing your password no longer kicks you to log-in. Cookies work in mysterious ways.
July 17th, 2006Tired of being homeless? Check out the residential district.
July 9th, 2006In related news, it's now also possible to finish the first real temple quests when you get them, rather than a few weeks afterwards.
July 9th, 2006Entrance requirements for the temples have been lowered quite drastically. It's also more obvious when you qualify, now.
July 8th, 2006As it's possible to get to the northlands without unlocking the beach, the icefishers now give you a harpoon when they give you their quest.People who already had the quest have been given a harpoon as well.
July 8th, 2006Oops. Uh, early double rollover. Sorry 'bout that.
July 7th, 2006Agri needs your help.
July 1st, 2006Happy Canadu Day, kids. I decided to go ahead and celebrate some other July national holidays as well.
June 20th, 2006Altar stat gains have been vaguely normalised, so you shouldn't be getting hugely skewed gains anymore.Wearing a snorkel also no longer hides the lake if you have the Swimming skill.
June 18th, 2006Sorry about the downtime. Not sure what caused it, and nothing I could've done about it. Disadvantages of shared hosting.
June 10th, 2006Companions that give bonus stats after adventures have had their formulae adjusted to be more sane.
June 8th, 2006The bazaar shopkeeper gender bug has finally been fixed. If your shopkeeper has the wrong gender and you want it changed, PM me (Cairnarvon, #1), and I'll fix it manually for you.
June 5th, 2006The clan scripts have been almost entirely rewritten. There should be no noticeable change on your end, but if there is, let me know.
May 11th, 2006I've added a Piousness leaderboard. This is current, not life-time. Though life-time is also being tracked.
May 3rd, 2006If you have lost your password, it is now possible to automatically reset it, but only if you supplied a valid e-mail address.
April 30th, 2006Unprocessed clan applications now expire after two weeks.
April 30th, 2006The altars have been made somewhat better, but there's a maximum amount you can donate per rollover now.Also, I added an item some people might find useful to the Bakery.
April 27th, 2006Adventure gains from food have been somewhat rebalanced. Lower-end food is slightly worse, higher-end food is "slightly" better.There may be more rebalancing in the near future.
April 25th, 2006You can now specify how many items you want to combine or smash in the workshop.
April 24th, 2006The temples have invested in a new bit of furniture! Check it out.
April 24th, 2006The stat bonus formulae free imps and dragons use have been adjusted somewhat. For high levels, this amounts to a nerf. For low levels, not so much.Also, sewing now takes adventures.
April 23rd, 2006Until someone can give me a good reason why anyone would want their multi in the same clan as their main, I'm going to disallow that, I think.It makes staying on top of transfer logs that much easier.
April 19th, 2006Event notifications no longer show up on adventure.php or fish.php.
April 19th, 2006New leaderboard!
April 18th, 2006Clan leaders can now decide to make it impossible to apply to their clan, on the application processing page.
April 17th, 2006Even more recipes!
April 16th, 2006Also, check your inventory for a gift from the easter bunny.
April 16th, 2006Egg drop rates have been doubled to celebrate Chocolate Day. Get them while they're hot!
April 15th, 2006Some new recipes have been implemented.
April 13th, 2006A bug that prevented people with escaped characters in their username from logging in was fixed.
April 10th, 2006There's a new adventure in the solitary farm now. I guess I never announced the solitary farm itself, either.
April 7th, 2006The clock tower of the customs building in the gate district now tells you the current server time. Wooh.Also, minor clarification to the temple opening quests.
April 6th, 2006(Apologies for the lack of new content lately. I blame you. Yes, you, personally. Some stuff is forthcoming. Patience.)
April 1st, 2006Multi abuse rules still apply, people.I'm watching you.
April 1st, 2006Identity theft is so cool. ^____^If you impersonate famous KoLers, you will get disabled. This is the only warning I'm going to give as far as that goes.
April 1st, 2006Merry Saturday, kids.
March 30th, 2006Bags of feathers are now sewable.
March 24th, 2006We now have an ignore list thing. Ignore people in their profile, never receive another PM from them again!Or until you remove them, I guess. Anyway, enjoy.
March 24th, 2006Clan messages can now be 1024 characters long, instead of 255.
March 22nd, 2006There are some adventures in the hemp field now. Pretty weak, but it'll do for now.
March 21st, 2006The reward for the beach quest that didn't do anything now works. It's not a carving knife anymore, though.If you already had the knife, it's been changed. Look under accessories.
March 20th, 2006The lake surface is now adventurable in.
March 20th, 2006New item slot. Exciting! :O
March 17th, 2006Also, entrance requirements for the temples have been lowered somewhat.
March 17th, 2006New temple quest like magic appear! Two of them, even. One in each temple.The reward for the wheel temple one doesn't do anything yet, but it will eventually. >.>
March 15th, 2006Clan leaders can now set the clan website in the clan hall. This will appear at the top of the clan hall, and in the clan profile.
March 13th, 2006You will now get beaten up if you lose combat, because I hate you.
March 13th, 2006Some effects have been implemented. Exciting!
March 11th, 2006And that's the promised wheel temple equivalent. Enjoy.
March 10th, 2006Tiny new temple quest in the goldfish temple, to keep you busy until this next (enormouser) chunk of content rolls out.There will be an equivalent quest in the wheel temple eventually.
March 8th, 2006Spines now do something else, and there's a new drop in the Wheat Field.
March 6th, 2006New leaderboard! Bunch of changes behind the scenes, too.
March 5th, 2006Oh noes, technical difficulties!I need to back up tables before making changes. Nobody will have lost anything, but I'm manually restoring everyone's password hash. I was rehashing things to make it more gooder, but typo'd. If you can't log in now, try again in a few hours. Or poke me.UPDATE: All done now. If you still can't log in, let me know.
March 4th, 2006For people thinking about donating: Linky. Because a lot of people apparently never visit the forums.
March 4th, 2006Items should be dropping again, now. Oops. >.>
March 4th, 2006Most companion abilities now apply equally to combat and non-combat adventures. Non-combat still doesn't give your companion extra kills, though.
March 4th, 2006New adventure on the Promenade! Earn your own paper now, kids. :)
February 28th, 2006Oh, forgot to announce this. Dogs now give a bonus to item drops in addition to the thing they did before.
February 28th, 2006I've converted clan stashes to use a new, gooder way of storing inventories. If there are any irregularities, report them immediately.
February 27th, 2006A few bugs with the new item drop formulae were fixed. If you come across any others, do report them. >.>
February 26th, 2006The equipment pane is now divided into sections. Convenient!
February 25th, 2006Congrats to P4UL, for being the first non-admin to get a red dragon!
February 25th, 2006Whoo rabbit hole! Enjoy.
February 25th, 2006If you know I'm working on a script that isn't public yet, regardless of how you found out the filename, if you use it, I will disable your account. I don't want to have to repair your crippled account just because you hoped to get early spoilers.
February 24th, 2006Puppies and dogs now occasionally attack your opponent in combat as well.
February 23rd, 2006You should now be able to send PMs by playername as well as PID.
February 22nd, 2006Display-casey goodness! Check out the museum in the temple district for more details.
February 21st, 2006Wooh. Paginated clan message boards.
February 21st, 2006I've changed the way certain preferences are stored. This might have wiped your current settings, sorry 'bout that.
February 18th, 2006It should be possible to send private messages again. You're allowed to report bugs, y'know. >.>
February 17th, 2006The first companion has been implemented. Good luck finding it. No, it's not one of the ones you may have seen in testers' profiles.
February 14th, 2006And that's the second part of Valentine's Day content. Enjoy. (The gift shop is permanent, by the way.)
February 14th, 2006Happy Valentine's, kids. Check out the store district.
February 12th, 2006Some items now have a multiuse option.
February 12th, 2006The first skill has been implemented. Good luck finding it.
February 11th, 2006Woo improved profiles. You can set your profile in the account menu.
February 11th, 2006I've split off some profile info from the users table, to make some actions less server-crippling. I think I've updated every script that hits that part of the table, but do report any weirdness.
February 9th, 2006I'm rewriting important parts of all scripts to make them more secksy. If anything weird happens, that's probably because of that. If it still happens, like, half an hour later, do report it.
February 9th, 2006Oops. Maybe I shouldn't be fucking around with that while there are people on.
February 5th, 2006The very first bit of the temple quests is now public. Before you ask, yes, it's normal that nothing actually changes when you finish it, at this point. I'm working on that now.
February 4th, 2006Also, new leaderboard, because someone wanted it.
February 4th, 2006Very tiny quest, but a quest all the same. Poke around in the city.
February 3rd, 2006Yeah, downtime. The MySQL process died, and apparently it took 14 hours for anyone with the power to restart it to notice. Nubs.
February 1st, 2006Sorry 'bout that. Did manage to get the level progress bar to work, I think.
February 1st, 2006I've made it so you kind of have a level, based on the average of your stats. This is, of course, entirely cosmetic. It's also a leaderboard.
January 30th, 2006Not sure what happened, but rollover borked. Whoops. I blame the Communists who hate Terras.
January 28th, 2006Mr. S. now sells stuff. His store inventory is randomly determined at rollover, so check back if you don't find anything to your liking. (No new items there at this point, sorry.)
January 27th, 2006Disabled accounts no longer show up on leaderboards.
January 26th, 2006There's a delevelling mechanism in the docks district, because apparently people wanted that. It's also a quick way to burn adventures, and it has some rewards.
January 23rd, 2006Looks like the pruning scripts all went off properly. If you, your clan, or your store got deleted by mistake, let me know. >.>
January 22nd, 2006I'm going to start deleting accounts that haven't been logged into for 60 days. Eventually it'll be possible to immunise yourself from deletion through sending me monies. Eventually.
January 22nd, 2006Searching for an item in the bazaar will now also return the number of items for sale.
January 15th, 2006Stat gains have been adjusted to suck less.
January 14th, 2006You can now set your preferred attack in the account menu. This changes which option is preselected in combat.
January 9th, 2006Unity Way *finally* opens. Nothing interesting there, though.
January 8th, 2006There are now two rollovers per day, instead of one. To speed testing, and because people are bored.
January 4th, 2006I've updated the combat script to be less random and vicious. Much testing will need to be done to tell if it's actually better.
January 4th, 2006You can now choose to show stat progress bars in the right sidebar in the account menu.
January 3rd, 2006Whoops. I kind of nuked part of people's inventories. I have all the old data backed up, but there's not really a very elegant way to restore it. If you lost something you care about, let me know, and I'll restore manually.
January 3rd, 2006The way stats are calculated has been revised. You now get substats, which will lead to stat points. Erm, monsters haven't been updated yet to accomodate that, so be very careful where you adventure.
December 31st, 2005Untinkering function implemented in the workshop. This basically just reverses any recipe. Experiment with rares without fear!
December 30th, 2005I'm going to start deleting old clan and bazaar logs. Save anything older than two weeks that you want to keep.
December 30th, 2005LAG IS MADE OF SUCK. I don't know what's causing it, but it's not us. Nothing I can do, sorry.
December 30th, 2005I've implemented a basic clan stash. There's no karma, and no log of who takes what, so don't put anything in if you don't fully trust your clannies.
December 28th, 2005On a slightly more interesting note, check out the store district for new mechanicy goodness. Only three recipes implemented so far, but there will be more.
December 28th, 2005New zone are go. It's far from finished, but I figured I owed you guys new content. >.>
December 25th, 2005I got a rock! ;___;
December 14th, 2005Change was made to the stat calculation script. Low-level adventures should now give slightly more stats, high-level slightly less. Or fewer, as the case would be.
December 9th, 2005Oops.
December 9th, 2005New combat system rolled out! Took a bit longer than anticipated. Equipment now has power, which directly affects damage and is a much better way of doing things. Some other optimizations. Report irregularities.
December 7th, 2005I'm not dead, I'm just working on behind-the-scenes stuff. >.>
December 6th, 2005Please make sure you understand what's being said in this thread.
December 6th, 2005We're a month old today. Yay.
December 3rd, 2005A number of people seems to be having problems with this: There are two blank areas on the main city page. Those are clickable, and will take you to the adventurer district and the store district. This is not a bug, nor are these hidden zones. I just haven't gotten around to drawing the images yet.
December 3rd, 2005You can now view a transaction log for your bazaar stall on the Manage Stall page. This doesn't include yesterday's transactions, because they weren't being tracked in a format that'd make sense to you, and I don't want to convert them. Also, a fourth white hat got awarded yesterday.
December 2nd, 2005The Adventurer Bazaar opens! Check out the Adventurer District in the city. Images still not drawn, but that'll happen soon.
December 1st, 2005Oh, forgot to say. The trade system should now be pretty safe to use. If you still run into bugs, please report them.
December 1st, 2005You can now show off your skills at the Petrarchan sonnet in your clan hall.
November 30th, 2005You will now gain only 100 turns per rollover, and the soft cap has been lowered to 5,000 (from 10,000). The cap will be lowered to 1,000 in a few days.
November 30th, 2005Trade system kind of rolled out. This has barely been tested, though, so for now, don't use it if you can't afford to lose the items and muffins. I'll let you know when it's been tested more thoroughly.
November 29th, 2005Inventory pane selection is now preserved. And, because I want people to sign up and post a bit, the forum link again.
November 29th, 2005Items in the dropdown lists when you send a message are now sorted alphabetically.And yes, it's possible to send them again.
November 29th, 2005It is temporarily impossible to send items through messages. So, uh, don't try.
November 29th, 2005MAIN FORUMS TURN ON
November 28th, 2005Some items now give stat bonuses. If you had a white hat, I had to unequip it for you for a bit.
November 28th, 2005There's some new content in the Agricultural District.
November 28th, 2005Apologies for the downtime and the erraticness, if anyone was caught in it. It was necessary.
November 28th, 2005Inventory is now divided into panes. Convenient!
November 28th, 2005It is now possible to rest in your clan hall. This has the exact same effect as resting in the temple district park.
November 27th, 2005It is now possible to set clan types, if you're the clan leader. Right now, all this does is tell the public what kind of clan you are. It'll do more eventually.
November 27th, 2005The city is now open to the public, though still very unfinished.
November 27th, 2005It is now possible to view the messages you have sent. Once the recipient deletes them, they'll be gone, though.
November 27th, 2005If you didn't set an e-mail when you registered (which you didn't, because I only just enabled that), you can now enter your e-mail address in the account menu. Click the handy little ? there for help.
November 26th, 2005Accounts have been disabled for multi abuse. Disabled accounts can be told from regular ones by the black hat they have equipped.
November 26th, 2005It is now possible to equip and unequip equipment from your newly revamped inventory. This doesn't have any in-game effects (yet), but shows up in your public profile.
November 26th, 2005It is now possible to click item images (in shops and your inventory) and item names (when they drop during adventures) to pop up a window with the item description and whatnot. Convenient!
November 25th, 2005It is now possible to boot members from a clan, and there's a simple clan log. Link again.
November 25th, 2005I messed with the event notification code a bit, to allow queues larger than one event. This may have caused some glitchiness, which should go away after one pageload. Old notifications may have gotten lost.Let me know if there are problems.
November 24th, 2005'kay. Ricket found a place where remote form submission did work. Fair's fair, he gets a hat.
November 24th, 2005Basic clan functionality implemented. The area of the city where it will be isn't, though, so until then, use this.
November 24th, 2005The city is taking longer than anticipated, so I've gone ahead and implemented a small part of it, for now. To keep you busy.
November 24th, 2005It is no longer possible to adventure while at 0 hp. Thanks for reminding me, Mikel.
November 23rd, 2005I just realised new players start with 0 hp. This has now been fixed.
November 20th, 2005Food and healing gains are now random (within ranges, a'course). Some behind-the-scenes optimisation done.
November 20th, 2005I rewrote the fight script a bit. It's more vicious this way, especially if your stats are low, but also much more intuitive, I think.
November 20th, 2005Accomplishments sheet added.
November 17th, 2005Items in the inventory are now sorted alphabetically. Also, added some stuff to the PM center.
November 17th, 2005I made a subforum on the Rota Hall forums to serve as the official Muffins! forum. For now, at least. Linky.
November 16th, 2005It is now possible to delete messages. Item and muffin transfers are logged elsewhere.
November 16th, 2005Who's Online window can now be hidden or shown in the account menu. It defaults to being hidden, because that query is pretty heavy on the server. Not that this is a problem at this point, but y'know.
November 16th, 2005Event notifications implemented. Right now, only messages generate them, on any page, just once. So pay attention.
November 16th, 2005PM system implemented. Event notifications aren't yet, so check your messages often. And let me know if you manage to break it.
November 14th, 2005Some updates. G'luck finding the new zone. Very little new content, bunch of fixes behind the scenes.
November 11th, 2005I'm a nub. Terry broke my shop. On the other hand, items now have images.
November 11th, 2005Shop functionality implemented. Shelly sells seashells on the seashore. The shells that she sells are seashells, I'm sure. Also, don't even bother trying remote form submission.
November 11th, 2005News sidebar implemented. Yes, mostly just trying to fill up my screen. If you don't want to see it, you can disable it in your account menu.
November 10th, 2005Food and healing items implemented. Only two food items and one healing item drop right now.
November 10th, 2005Combat adventures implemented. Goddammit, that was painful.
November 9th, 2005First quest implemented. Check out the village.
November 9th, 2005News system thingy implemented.